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Minecraft 2.21 update patch notes for PS4, PC, Xbox, and Switch - fowlessecandent69

Minecraft 2.21 update makes the Nether even creepier

    Related Games:
  • Minecraft

TheMinecraft2.21 update has rolled out crossways the PS4, PC, and Xbox, with Mojang introducing some more-needed fixes and changes to the survival game. The newborn update, which has the version number 1.16.210 on its Windows 10 PC variant, adds brand parvenu ambient sounds to the Nether to make it symmetrical more excitable along with a plethora of miscellaneous fixes. It also features some new tools that leave allow map makes and add-on-creators to sink their teeth into some newly projects.

The fresh Minecraft update may not contain large changes, but for those who similar to visit the Nether to bewilder their hands on extraordinary rarefied materials (and fight off pig hands), new sounds own been added to the area that apparently make the area "more hostile." To boot, updated template packs and other assorted changes leave help out creators, bighearted them more tools and visual flourishes to improve their creations.

The full Minecraft 2.21 update mend notes crapper be read below:

What are the Minecraft 2.21 update patch notes today?

minecraft 2.21 update

Vanilla Parity Changes and Fixes:

  • Players now experience close sounds in the Nether (MCPE-74756)
  • Mobile players want to update the Minecraft Primary Music Pack via the Marketplace to hear these new sounds
  • Using bone repast in warm ocean biomes now only generates oceanic grass, coral, and coral fans (MCPE-100085)

Changes:

  • Added F11 as a keyboard shortcut for Full Screen modal value
  • Added text-to-speech volume slider in Audio Settings
  • Android Devices
    • Our ability to documentation Humanoid devices on KitKat OS or below is coming to an end. For more information, please see our help article
    • Players running this KitKat OS or down the stairs are not able to purchase a Realm from that device

Famous Issues:

  • Please be assured that we are still working connected the issue that is causing some players to make stuck happening the red loading screen along PS4 – to help us inquire this further, the crippled will now detect if it has failed to incumbrance correctly after 30 minutes, which will help us to diagnose and rectify the trouble (MCPE-84790)
  • Player may be unable to transfer back from Local Network to Online Network happening Nintendo Switch collect to infinite loading
  • Players are unable to see and join Local area network sessions on Xbox without on Xbox Live Gold subscription
  • The chest inventory menu is not panoptic when a chest is placed or so palisade on PS VR (MCPE-109860)
  • There are are atomic number 102 animations when using items and punching at the air when performin on mobile devices

Fixes:

Performance / Stableness

  • Fixed a number of crashes that could occur during gameplay
  • Fixed a break apart that could occur when opening the achievements concealment when the Anti-Aliasing setting was set to 1 (MCPE-110164)
  • Secure a clangor that could occur when loading '.mcstructure' files into the world that include entities (MCPE-63387)
  • Teleporting away from a structure animation no more causes the plot to clangoring
  • Fixed a crash that could pass when leaving a world
  • Geosynchronous a crashing issuing correlated to corrupted biomes during world loading for various Mart worlds
  • Fixed a crash that could occur when exploitation Encode Connection (MCPE-113355)

Oecumenical

  • Players are once once more competent to join servers when the server has view-distance set to 4 or less (BDS-8855)
  • Split-screen characters are now stored in storage and atomic number 75-connection the game volition keep the character that the player had (MCPE-58640)
  • Brought back potentiality to rejoin a server after it has been suspended and resumed
  • Sign in failures now feature a more helpful error message and provide erroneous belief codes
  • Clicking "Download Template" when missing required templates of an existing world now correctly downloads the required templates
  • Resolved an issue where, in certain cases, a world could not be right synced to the obscure (Xbox only). If you are having trouble syncing worlds, delight adjudicate opening the world on the original Xbox, save/quit, then wait a couple of moments while the world is re-synced into the cloud
  • Fixed an way out where crafting a bed with the recipe book unlocked the "Change of Sheets" trophy

Gameplay

  • Fixed players taking fall damage when opening Shulker Boxes (MCPE-105490)
  • Players wish no longer dismount into liquids (lava or water) from rideables such as boats
  • In all worlds created with the same seed, the Sami chest of drawers will now always bring fort the same easygoing in the same order (MCPE-72432)

Mobs

  • All mobs that enjoyment a melee attack rich person had their ability to hit targets above and down the stairs them restored
    • The target still essential be inside battle royal attack aloofness to be hit
    • This only affects world versions greater than or capable 1.16.210
  • Fixed a bug where parrots could fly ball upwards indefinitely
  • Fixed an issue that was causing the Ender Dragon animation to appear tense (MCPE-105892)
  • Added new logic for mobs dismounting rideables
    • This too introduces a more fine-grained entity height check allowing different dismount places for entities of different heights
  • Fixed a bug where foxes wouldn't thieve and corrode sweet berries (MCPE-70790)
  • Fixed a bug that allowed players to place custom spawn egg by default in Adventure mode
  • Minecarts now decently update their effects (looping sound, player coordinates) when the minecart is non being rendered for the rider (MCPE-104044)

Blocks

  • Mining crimson hyphae with Silk Touch nowadays returns a placeable kibosh
  • Cook for certain Mart worlds having incorrect block data when played along Realms and multiplayer between mobile and PC
  • Fixed dried kelp block freighter and carried textures so the rope pixels are aligned (MCPE-35476)
  • Immobile an issue where coke accumulated in lines with certain simulation distances (MCPE-73468)
  • Trinitrotoluene submerged in body of water will once again set up players in Survival mode (MCPE-47047)

Items

  • Ink Sacs obtained from the Wandering Trader pot now be used for crafting and stool atomic number 4 stacked (MCPE-101087)
  • Redstone Dust is now displayed as "Redstone Dot" instead of "Redstone"
  • Nether Brick nowadays gives XP from existence smelted (MCPE-100030)

Graphical

  • Fixed an issue with screen firmness which could flicker when resizing a window (MCPE-69721)
  • Fixed an yield with maps rendering over crystal clear objects when affiliated to item frames when exploitation ray trace
  • Reduced ghosting of Pisces the Fishes when viewed through the urine with DLSS enabled

Accessibility

  • Fixed the screen reader non reading the title happening the Permissions screen
  • Emote roulette wheel now supports the screen out reader on Android and iOS devices
  • Keyboard inputs can nowadays adjust slider settings when the pointer is outside the UI frame up
  • Fixed a bug where the screen reader did non record the permission toggles' titles on the Permissions Concealment
  • The screen reader now reads Whisper and Announcement messages
  • The screen reader now informs the player when the "Chat Settings" fare has been opened
  • The screen reader in real time properly reads Edit/Create character button text for each character along the profile screen
  • The screen reader now announces the names of the A/B Push Swap and X/Y Button Swap options correctly
  • Fixed an issue where the screen reader would intermittently fail to announce some button names

User Interface

  • Command blocks no longer ban numbers (MCPE-106296)
  • Improved the smoothness of menu transition animations (MCPE-41772)
  • A monition now appears when attempting to move a fast item in and from containers
  • Updated outdated loading screen tips (MCPE-98977, MCPE-102293)
  • Added more helpful Video Settings messages for ray tracing on supported and non-substantiated platforms
  • Golden Apple and Enchanted Apple now have colored hotbar text edition when selecting them (MCPE-64427)
  • Puppet and armor recipes now display the hand-picked detail background when selected in the formula list
  • Wireframe of a structure barricade in the Overworld will no longer try in Chthonian and The Conclusion (MCPE-75231)
  • Sound sliders immediately always highlight when hovered over with a shiner
  • The durability Browning automatic rifle is now visible when holding items with decreased durability in a window (MCPE-105893)
  • Fixed an make out where achievement names and descriptions would not be translated, indie of language survival (MCPE-85813)
  • The online status of cover-platform friends' shown happening the invite shield will now update when a change has been heard (MCPE-70004)
  • Fixed an payof that prevented achievement rewards from showing correctly aft changing the nomenclature place setting
  • Owned and purchasable skins no longer aim mixed into different categories while offline
  • Emote title no thirster shows previously previewed emote upon re-entering the emotes tab. Emotes!
  • Updated the in-game golf links to the proper support pages
  • Fixed Skin Trailer sailing when using a controller
  • Secure missing Inharmonious push button on the Marketplace Stock sort
  • Fixed around interface issues with scrolling and clearing store filters
  • Raised the metre limit for selecting whether to download a resourcefulness pack connected connect from 5 seconds to 5 minutes
  • The in-game invite screen leave now refresh when you return to that from the add members screen

Achievement Screen

  • The new Achievement screens are now enabled past nonpayment (Except in VR, on PS4, or on touch devices with narration enabled)
  • Abstracted the input legend of the Achievement page Summary panel when tale is enabled
  • Fixed an issue where the scrollbar could follow out of sight behind the stimulation legend
  • Fixed achievement details page acquiring its content hidden behind the Input legend
  • Updated sized of achievement wages frame
  • Updated frame art for locked achievements

Commands

  • Teleport mastery now correctly aligns your rotation with the destination entity (MCPE-35979)
  • Selector disputation options can again be seen and auto-completed correctly afterwards specifying 1 (MCPE-59794)
  • Breed events immediately show as suggestions for the '/summon' command (MCPE-101112)
  • 'SendCommandFeedback' no more prevents display of outward-bound messages (MCPE-95217)
  • Ninefold '/tickingarea add' operating room '/tickingarea remove' commands performed during the corresponding tick will no longer result in wrong messages about the number of tick areas occupied
  • Players dismiss no more overproduction the maximum number of standalone ticking areas in use by adding them all in the same tick
  • Added stop action to the '/screenshake' command
  • Score values connected the scoreboard now align to the right of the table (MCPE-64973)
  • The '/setblock' command now supports setting the connected Department of State for Soul Lanterns (MCPE-89609)
  • The '/setblock' command now supports setting the rotation state for the chain embarras (MCPE-105912)
  • Fixed an issue that preventing player interaction after victimization the '/knockoff' command on a double chest block (MCPE-109119)
  • Using the '/clone' mastery to clone a halt of the same type is no more treated equally a failing operation (MCPE-83352)

For Map Makers and Hyperkinetic syndrome-On Creators:

Updated Template Packs

  • Updated templates for 1.16.210 with new resources, behaviors, and documentation are available for download
  • Resource Multitude Template: aka.ms/resourcepacktemplate
  • Behavior Pack Templet (Includes software documentation): aka.disseminated sclerosis/behaviorpacktemplate
  • Added the "fogs" brochure to the Resource Pack template
  • Added Fog documentation

Fixes

  • Horses, Donkeys, Mules, Skeleton Horses, and Zombie Horses posterior now properly be given tailor-made names, and known victimisation their respective "runtime_identifier"
  • Improved performance for actors using 'TemptGoal'
  • Zombie villagers spawned from zombie spawners on Marketplace worlds that were created after version 1.11 now correctly breed as V2 zombie villagers. When cured, they will now correctly wrench into V2 villagers
  • Fixed upgrade course for 'format_version' 1.13.0 boats to be decently upgraded to 1.16.100, which resolves a bug where boats templated worlds with a version lower than 1.16.100 had No gravitational attraction
  • Documentation for Bedrock Server Commands has been updated to show the correct commands for license reloading and itemization (BDS-2341)
  • Structure blocks no longer auto-redeem information when structure epithet text boxwood is deselected (MCPE-101055)
  • Entities that use material Department of State "Blending" now fork up correctly behind transparent parts
  • The scoreboard data of an entity is No thirster removed if the entity is beingness teleported to an blank surface area of the world
  • Custom blocks now can exclusively degenerate default state when disorganised, even with Silk Touch

Technical

  • Structures fanny now be deleted from the saved structure list using the new '/anatomical structure delete <name>' command
  • Added novel cut down command options for '/setblock', '/fill', and '/clone' commands for passing in a list of block states to set on the block being spawned
  • A mathematician parameter called "ignore_game_mode" has been added for the block event response "decrement_stack", set to inconstant by default on. Thus "decrement_stack" no more decreases the detail mass when playing in Creative by default
  • Changing 'RideableComponent' property "rotate_rider_by" to function for custom mobs
  • 'SetBlock' and 'SetBlockAtPos' events now support customised stymy states (MCPE-104747)
  • Attachable items created in 1.16.2 and in front volition not interpret for their actor in archetypal soul. Attachable items created after 1.16.2 testament render for their player in get-go individual unless they are armor

GameTest Framework

  • GameTest is host-side mental testing mechanization tool that is based on pairing test cipher with test structures. You can trigger the tests via the '/gametest' command once you have enabled the "Enable GameTest Framework" experimental toggle for a world

    Government note: GameTest is not functional on console platforms

Custom Biomes and Blocks

  • Disabled loading of entities in custom biome features
  • Fixed UVs of information-driven blocks to not be slightly shrunk, which caused texel warping
  • Fixed data-driven blocks being pushed away pistons not working correctly

Render Offsets Factor

  • Simple items, like swords or pickaxes, fundament induce an nonmandatory offset practical to them to modify the way they are rendered. Note this component should not make up added to an attachable item
  • Component Variables:
    • main_hand – An nonobligatory object storing optional transform data for 'first_person' and 'third_person' for the player's right
    • off_hand – An optional object storing optional transform data for 'first_person' and 'third_person' for the participant's left hand
    • first_person – An ex gratia object storing 3 vectors 'set down', 'rotation', 'plate' used to build the inaugural somebody ground substance
    • third_person – An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the fractional somebody ground substance

Bedrock Dedicated Server

  • On server side, added protection from semicolon usage in server-name parameter in 'server.properties' config file. If semicolon symbolisation(s) are used past the user in server-name parametric quantity then any semicolon(s) will be removed to provide proper client-server interactions. Additional comments are added to 'waiter.properties', which are not allow to use semicolon symbol(s) in server-name parameter
  • Along server lateral, added protection from semicolon and symbols illegal for charge name usage in level-name parameter in 'server.properties' config file in. If semicolon OR symbols misappropriated for filename are in use by user in level-name parameter past those symbols will be removed to provide correct client-server interactions and correct level-name parametric quantity usage happening server side. Additional comments are added to 'waiter.properties', which are not allow semicolon or symbols illegal for file name usage in level-name parameter
  • On client side, added additive verification and fudge factor for Unconnected Niff packet data to prevent erroneous waiter parameters parsing and unfitness of the client to link up to the waiter as result of that. Unit-tests are added for parsing, additional verification and chastisement of Unconnected Pong packet data (BDS-6825)

(Via Minecraft)

Source: https://www.gamerevolution.com/news/676010-minecraft-2-21-update-patch-notes

Posted by: fowlessecandent69.blogspot.com

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